Why gamers hate ea




















The franchise continues to expand, thanks to that much-criticized method of releasing a large amount of expansion packs. Another high profile acquisition was when EA took over Bioware back in While Bioware retains its own branding to this day, EA is the owner. This means that all the amazing franchises Bioware have developed, including Mass Effect and Dragon Age, all fall under the EA umbrella. Rounding out a trilogy of incredibly profitable moves by EA is the " multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines.

Most recently EA has shown that it's still making smart choices in terms of acquisitions. When EA keeps buying all our favorite franchises, how can we not give them money? Speaking of sports games, this is one area where EA is king. Sports franchises are incredibly popular. Many sports game fans simply want to put on the game, play a few matches, then turn it off and carry on with their lives.

They will also continue to buy the games year after year, to ensure they have access to the latest players, rules, and tournaments. Sports gamers are often heavily into the associated sports in real life and want to keep up to date. Bad reputation eventually forced EA to announce that the service will be shut down and replaced.

Soccer is the only sport loved worldwide, so it's no wonder that FIFA games sell so well. This series has a ton of content, but it's evident that it's not caring enough to represent the whole planet. In practice, this means that the game includes weak national competitions, like Ireland's premier league, while ignoring more relevant tournaments. Things are beginning to change slowly, but the game often fails to license many clubs playing in UEFA competitions, so you can't use them in the career mode.

The same goes for the national teams — FIFA features a limited selection that revolves around rich countries, even if their reputation is low. EA's negligence was used by Konami, who implemented many sidetracked leagues and national teams in their game, including South American club competitions. A long time ago, NBA Live had a decent reputation, but that all quickly changed. The quality of the games was getting worse, but rock bottom was hit in The company pressured the developers to completely change the gameplay in only 18 months, which resulted in numerous bugs.

As a public reaction to the demo was extremely negative, EA decided to cancel it instead of fixing it. Since the game was already in print, a few copies for PS3 and Xbox exist and regularly sell for insane prices. EA makes a lot of money by releasing new versions of its sports titles every year. That's not enough time to make significant improvements, so gamers often feel like they've received nothing but a roster update with a few gameplay tweaks.

Moreover, the releases that come in the same year as the next generation of consoles are the worst. EA is also shamefully selling legacy editions of their sports titles, meaning that they contain nothing but a roster update! The same thing later happened with Switch versions. Isn't scamming a criminal offense? When EA figured out that they can't keep up with the competition, they decided to eliminate them.

If EA continued to improve their sports titles at a decent rate, the exclusivity factor would be much lower on our list. Nonetheless, the problem is that the company is not trying hard at all, most evident with the Madden NFL. EA also made dirty exclusivity deals with some companies like Porsche, meaning that their models could be featured only in Need for Speed games.

Game companies are not happy about us reselling games, and that's the primary reason why they are now all about digital sales. Of course not. Yeah, there's nothing suspicious about that, right?

IGN is also the same place where another employee actually appeared in a game, Jessica Chobot, and then they went and gave that same game a glowing review, which they include in their pro-EA article. Heck, this is the exact same company that coined the phrase "entitled gamers" after defending EA over the Mass Effect 3 ending.

Well, that's a discussion for another day, the phalanx and halo combination of IGN's corporate media pandering and EA's capitalistic industrialism is a match made in industry-monopoly heaven. But the reality is that consumers, enthusiasts and gamers who hate EA do so for all the following reasons compounded together:. EA recently went publicly defending Dead Space 3 in a number of interviews about why the game has such a strong focus on multiplayer, it's because it was too scary as a single player game, and to make it more broadly appealing to a wider audience they included co-op.

The same thing was done to Mass Effect 3 , a single-player story-driven game with a tacked-on multiplayer. Could you imagine how much better the story and scope of the single-player could have been without the multiplayer? Perhaps a more fleshed out ending? I love a lot of the Need for Speed games and Battlefield titles. I never really liked Medal of Honor.

The thing is, EA has each of these games coming out so frequently and so often that it's easy to confuse Activision with EA in today's market climate. DICE managed to breathe some form of distinction into Battlefield 3 , but a lot of the Battlefields between Battlefield 2 and Battlefield 3 were hit or miss.

Medal of Honor was milked so bad that even with a reboot some people were still trying to wash the old games out of their mouths. And Need for Speed I mean, could they go a year without an NFS game and actually come up with something original? We're getting remakes of Need for Speed games that are barely five years old. This is part of the industry bloat that does more harm to gaming than good. In the words of "Notch", EA is destroying gaming.

This ties into EA's expenses above. Just because you're a big gaming publisher doesn't mean you have to spend like no tomorrow, especially in marketing. For those that don't know, marketing pays for things like commercials, online ads, giveaways, promotional events and more. It would be better if EA took a page out of Rockstar or Valve's playbook and just promoted the game with features that gamers will want to play, instead of spending three-quarters of a billion dollars on ridiculous, insulting, low-brow PR stunts This here can make you throw up a little bit in your mouth.

Remember Bullfrog Entertainment? Remember Westwood Studios? Remember Pandemic Studios?



0コメント

  • 1000 / 1000